Current Research

Working under Professor Jinyang Li at NYU Courant on Machine Learning Systems research. I am currently experimenting with 3D Gaussian Ray Tracing, tweaking various parameters in the pipeline like gaussain count, bounding box primitive types, etc, and seeing how they affect overall performance. I have also been observing performance of rendering kernels and factors affecting it. I'm mostly concerned about tradeoffs between bvh build time and rendering time which is well described in the 3dgrt paper. My goal is to spot some some pattern among observed bottlenecks and squeeze as much peroformance possible using systems optimizations.

Intersection of Graphics and ML Systems is magical in many ways. ~MB

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